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The Future of Mobile Gaming

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We’re quickly approaching the holiday season, and with that the release of the next generation of gaming consoles delivered by both Microsoft and Sony – there is also big news in the PC gaming market as a new line-up from Nvidia is looking very promising for their release later this month. But mobile gaming is a little different – big tech releases have stalled in recent years and many devices are extremely similar in what they offer in the hardware department aside from some gimmicks here and there.

Despite this, mobile gaming is still very much on top capturing a suggested 54% of the total gaming market – during the past few months certain genres such as online casinos have really dominated as a surge of new players fill the ranks and although there had be some local restrictions in place and other initiatives such as Gamstop had been empowered during this period of time, services like Max Casinos have had no problem delivering the favourite games to its players – but what could we see in the future to continue pushing mobile gaming?

Augmented Reality – One of the biggest pushes for this change came in July of 2016 when Pokémon Go released capturing the inner child for many of us – hundreds of thousands of people were going outside to capture they’re favourite pocket monsters and for a large part the game had found success through the power of augmented reality.  Whilst there have been other titles to use this tech since, none have really captured a similar audience but utilised in the right way this could certainly be the next step for gaming.

Virtual Reality – The big one, the change that many believe will. Be the future of gaming period and mobile could be looking to lead the way. There are some challenges to come here, the first being in the hardware required – the headset, the hand controls, and the power in the device to actually push the games forward that players would like to see but there is a lot of movement in this space and these changes could come very quickly. The second is in price – as this is still really enthusiast hardware, a premium is still paid for the quality VR sets but again as we move through a period of discovery with VR and it becomes much more widely available, we’ll likely see prices drop very quickly and become more consumer friendly.

Despite the moves being made in the gaming market outside of mobile, the accessibility is still the key factor that will tie many users to their mobile devices instead of the more powerful alternatives – but that can’t be the answer forever. Gaming habits are constantly changing and the more “casual” players are starting to looking for something often a little more and it’s up to the mobile to deliver this – will we see changes to mobile gaming sooner rather than later? Probably, but to what degree is what many players will be looking to discover.

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