The world of EVE media continues to expand. Oftentimes, some of these new projects fly under my radar. Recently, our team at The Neocom teamed up with Zendane from the EVE Reader podcast. I have been a fan of his work for a long time now and really am excited about coordinating future projects and helping him expand his content. it seems to occur daily when I hear from people who still have never heard of his audiobook style content. It’s really exciting for me to be able to introduce players to other out of game content that they’ve never heard before and that they end up hopefully enjoying.
It was after we started working with Zendane that another source of audio media came to our attention – apparently, Cyrillian Voth had been holding out on me. This was none other than Project Eve Audio. In his excitement for this discovery of more rich media, Cyrillian lent his vocal talents for Project Eve’s production of “Me, Myself, and Aura”.
After hearing the end result, I felt I had to sit down with Tegan and get the full scoop on her project.
How long have you been playing EVE Online?
I’ve been playing just over 2 years, though I had another character for a few months back in 2010 as I used EVE’s character creator as a point of reference for my university thesis.
How did you come up with the idea of Project Eve Audio?
Voice acting and audio work in general have been hobbies of mine for over a decade, so merging my gaming and hobby was pretty easy. The more I played EVE, the more I encountered people reminiscing about past events and just recounting about events that had happened to them; which was pretty cool, and something that immediately made me think of old sitcoms where characters get in to hilarious scrapes. EVE being a more visual game than auditory, I guess I saw it as a bit of challenge to see if anyone other than me would want to listen to short New Eden-centric stories. A couple of friends I made at Fanfest this year shared a nice little story with me, and I ended up drafting a script during my spare time at work. I had some other friends at work who were interested in trying out voice acting, so it was a simple choice to put two and two together and just see how it went.
Your audio storytelling is very reminiscent of 1950s era radio acting. Is this where you draw your influence from? What other influences did you have?
I grew up listening to old British comedy cassettes on long car journeys or lazy Sunday afternoons at home, so I guess they were the first influence on me. My parents are also big fans of classic British comedy series like Open All Hours, Porridge and Fawlty Towers, and I picked up a fondness for the more sarcastic humour of things like Blackadder from a young age too. I used to read a lot as a kid, so I was often just listening to the dialogue from the TV while reading a book- which turned it in to a sort of audio drama as well.
“Voice acting isn’t really hard, and really isn’t as scary as it may seem”
What equipment and software do you use for your editing?
My own recording setup is a Blue Snowball microphone with a standard pop shield – it’s served me well for a good 6 years, though I am looking to upgrade to a ‘more professional’ setup in the new year. All of my own voice recording is done in Audacity, which is also where I do about 90% of the editing for each story. For free software it has an impressive range of tools and features, and it’s fairly rare that I have to fire up something like Melodyne or Audition to get a particular effect. Over the years I’ve built up a pretty substantial collection of sound effects that I can tweak and edit as needed, as well as the amazingly useful ones that CCP have published on their SoundCloud page.
How many people do you have working with this project?
At the moment, I do all of the writing and editing for the project. The many talented voices you hear in the stories are willing volunteers, or friends that I’ve harassed enough to convince them to have a go! Hannah, who voiced characters in the first and second stories, is a great example. She was brand new to any kind of voice work but is currently my go-to female actress. In terms of music, I was really lucky with the first audio that a couple of musicians from a creative community I follow had some great tracks that they were kind enough to let me use.
Do you have any long term goals that you’re working towards with the project?
I would love to expand the project with more writers and actors. Getting a variety of writing styles and vocal styles would be a great next step, and is likely to mean I could release content more often than my work/life schedule can manage as the sole content creator. If I could publish one audio a month, that would be a brilliant achievement. I spend a lot of time talking to other players and trying to learn more about the game before I started playing, so I’m hoping someday to get more seasoned players to bring their experiences and memories (and voices!) to the project.
If people are interested in finding out more about Project Eve Audio (or perhaps wanting to help), how can people get in touch with you to learn more?
I try and write updates for the project on the WordPress page ( https://projecteveaudio.wordpress.com/) as and when I can, but can be contacted on Twitter as @Elinari_R or directly by email at email@example.com.
Do you have any closing thoughts you wish to share with our readers?
I love the passion and creativity that flows through the EVE community, it’s a great asset. What started off as a sort of ‘pet project’ for me ended up getting a far greater response than I ever expected, and could be a great way to help showcase more of the talent the community has to offer. Voice acting isn’t really hard, and really isn’t as scary as it may seem – I think most of the Project EVE actors can vouch for that – and I intend to keep the project open to anyone and everyone who wants to contribute in any way to give as many people as possible a chance to try something new.
If you’ve ever thought about scratching your acting bug, or have a story that you’d like to hear dramatized, drop Tegan a line; there’s plenty of source material and lots of room for creativity. With so many talented people within our community, I’m sure we’ll be seeing Project EVE Audio’s creative works expand and be heard more widely in the EVE media. Good luck, Tegan!