Let us begin with a story.

Once upon a time, there was a quiet ice miner who diligently waited for a high sec ice belt to spawn so that he can carry on with the activities of the day. However, day after day, a sizable alliance worth of mining barges would mine the ice to completion in a clock work manner. More and more the miner had less and less ice to mine. He grew tired of this. A war dec was initiated. Concord sanctioned combat may begin in 24 hours.


On one side we have 5 pilots in a very young corp. The corp broke away from its previous alliance due to differences in personalities. The corp needed a good start and decided that if anything worthwhile were to happen, they needed money. The CEO had an ice mining alt and wanted to use the profit made from the ice sales as a low stress way to fill the corp wallet.

On the other side of the conflict we have a then 200 man alliance comprising of a reasonably active US time zone presence.
I’m quite sure the alliance thought it was just another wannabe pvp crew trying to pick on miners. However, combat was not even the objective. The objective was easier access to the ice belt. Objectives that go beyond immediate ship kills add complexity to the battlefield and provide added strategic maneuverability for smaller entities.

Throughout the war, it was mostly juvenile local banter. All the while, the ice miner just stayed on belt with lasers on rocks. Eventually, dangerous and reckless boredom set in. One of the members of the small corp started playing station games in a Proteus. The skirmish quickly became a 5 v 8 station standoff. Counting local, this fight can rapidly escalate to 5 v 10. The CEO gave the order, “Dock up.”

The CEO, mindful of the vigor but reckless youth of the corp, turned to the Proteus pilot. “Your call, bud. You got the most isk in the field.” In the short moments leading to the reply, the CEO made a rapid assessment of the situation. These thoughts flashed through his head.

  • We are outgunned and potentially outnumbered but we will be quicker to react and can dock up if it becomes too much.
  • We’re disciplined enough. We can take them down, one primary at a time.
  • They came to play station games, but we don’t plan on leaving this system with our ships.



The CEO thought, friendly Proteus, don’t give me a reason to stop this attack. Give the enemies a chance to die by their arrogance.
The Proteus pilot giddily replied, “I got enough to replace it.”
The CEO smiled inside but his voice in team speak was clear and confident:

“Undock. Undock. Primary is Thrasher of C-H-I. Primary is Thrasher of C-H-I. Secondary is Tristan of K-N-O…”

Targets fell in the order they were called. The enemy fleet focused their efforts on the Proteus. Amusing since it’s a flying brick.
The engagement ended with the small corp demolishing the enemy 10-0 due to some of the enemy re-shipping and engaging in an uncoordinated manner. What he thought was a potential trap given the nature of alliance presence in local was only met with silent pilots spinning their ships, silent like the wrecks that were quickly looted. It was a fine prize for a brave effort. Good fights were exchanged in local.

In the ice belt, the miner’s Mackinaw reached its maximum ore hold limit. It warped back to station.

The CEO blurted in local as he led the fleet back to their temporary staging station a few jumps away. “Good mining op guys.”


1. I started the war purely out of frustration from the ice belt situation. However, I thought it would be an excellent opportunity to generate content for the corp. The members knew how to manage potential losses, so that wasn’t much of a concern.

2. Having the main focus on ice mining as opposed to just trying to get a fight out of the enemy alliance was key. I had to create a win-win situation. We win if they come to fight – that will be a fun activity. We win if they don’t come to fight or feel uncomfortable undocking due to the war – more ice for my miner.

3. This was my first war as CEO of the aggressing corp. I gained firsthand knowledge on combat organization, material logistics in relation to war, and keeping morale high by enjoying the situation. It’s more fun if you are the one helping to create content for your fellow pilots, as opposed to being the content.

4. The ice sales more than paid for the cost of initiating the war. Add to that the loot we gathered from our kills and the war was quite profitable.

war - battle report
(Click to Enlarge)

What I would like impress upon you is the nature of Eve. Often, new players find themselves quickly confined by the game mechanics and restricting nature of skill points. Creative outside the box thinking is extinguished by bitter veteran players. Responses such as this isn’t WOW, that’s not how that works, you can’t fly that, or just look at his kill board, have filled corp and alliance chats alike. Trust me; there really is an open world out there. You just need to see beyond the UI and cascading show info text boxes.

I challenge you to be creative. Seek to manufacture conflict. Even at the most local and smallest possible organizational level, conflict breeds profit and truly worthwhile game play. Understand a situation and see if you can find a point to attack. Engineer the situation to where the acquisition of this objective does not need the simple destruction of ships as the only metric for success.

If you keep the enemy from continuing a particular activity, can you use this as an opportunity to expand your own operations? If the enemy has a structure that is worth destroying or claiming as your own, will this bring long term growth to your group? If you keep the enemy scared and docked, can you use their inactivity as an opening for your own entrepreneurial ambitions? Can you use the confusion caused by a war dec as a means to recruit former war targets if they genuinely enjoy your game play style better than their current one?

Remember, you are not a Tech II module. You are not a Raven. You are not a Hulk. You are a capsuleer – the most powerful thing in New Eden.  Fly safe and good fights.



1 Comment »

  1. This reminds me of a post I wrote a while back about how the beauty of EVE isn’t actually the large drama in nullsec, of mighty titans clashing in massive battles, but how the day to day life of players is memorable to each person. Nothing is irrelevant in EVE when you have events that mean so much to people occurring all over the game.


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